Ethical auditing for automated decision making
https://www.oii.ox.ac.uk/research/projects/ethical-auditing-for-automated-decision-making/
aesthetic register (Hibberd, Singer), and yet paradoxically claim opera (and games) as sites of authentic emotional expression. Finally, Gabriel Knight 2’s staging of a fictional Wagner opera illustrates how opera sequences advance the game medium’s agenda for engaging and enrapturing players through Adornian phantasmagoria’.
https://www.alluvium-journal.org/2013/03/26/explorations-in-the-ergodic/
https://www.avinteractive.com/news/virtual-augmented-mixed/blockbuster-theme-park-features-vr-big-screen-attractions-21-08-2019/
Springer: A network of frames Theory
https://www.semanticscholar.org/paper/The-Network-of-Reference-Frames-Theory%3A-A-Synthesis-Meilinger/7ab7cddd7dc84739156aa4f6d11cc6694341fb62
https://link.springer.com/chapter/10.1007%2F978-3-540-87601-4_25
GDC: Player Spatialisation
https://schedule2019.gdconf.com/session/the-schema-is-still-mightier-than-the-sword-how-cognition-predicts-player-spatial-coding-systems/862456
GDC:Integrating Live Actors
https://www.gdcvault.com/play/1025650/Integrating-Live-Actors-into-Non
https://blooloop.com/features/halloween-horror-nights-29/<
https://entertainmentdesigner.com/news-category/experience-category/breaking-the-fourth-wallunderground/
https://www.nevillholtopera.co.uk/education/work-in-schools#
https://rewind.co/portfolio/magic-butterfly-experiencing-opera-in-vr/
https://sinistredestre.wordpress.com/2013/11/24/reading-adorno-in-search-of-wagner-6-phantasmagoria/