Web VR
https://davidroddick.com/making-3d-wordpress-themes-with-webvr/
https://uploadvr.com/now-can-really-stand-putting-resume-vr/
Web VR
https://davidroddick.com/making-3d-wordpress-themes-with-webvr/
https://uploadvr.com/now-can-really-stand-putting-resume-vr/
Web VR
https://davidroddick.com/making-3d-wordpress-themes-with-webvr/
https://uploadvr.com/now-can-really-stand-putting-resume-vr/
The animated films, embedded in the work, include tracks such as ‘A Lark Ascended (Classical Violin), Mozart and other classical music.
However, I have been exploring 11 and 12 string guitar music as well as more modern, nature themed music such as Bjork, Biophilia (which also includes birdsong).
Bohm saw the movement, change or flow, and the coherence of experiences, such as listening to music, as a manifestation of the implicate order.
Cymatics (mechanical wave function geometry) and harmonics is also be another fruitful area of research.
I am also in the process of researching ‘natural’ sound effects and ‘looped’ music as this may also fit the aesthetics such as Andrew Bird.
The animated films, embedded in the work, include tracks such as ‘A Lark Ascended (Classical Violin), Mozart and other classical music.
However, I have been exploring 11 and 12 string guitar music as well as more modern, nature themed music such as Bjork, Biophilia (which also includes birdsong).
Bohm saw the movement, change or flow, and the coherence of experiences, such as listening to music, as a manifestation of the implicate order.
Cymatics (mechanical wave function geometry) and harmonics is also be another fruitful area of research.
I am also in the process of researching ‘natural’ sound effects and ‘looped’ music as this may also fit the aesthetics such as Andrew Bird.
GDC Vault : Physics in Unity
This is a great example of the kind of game mechanics that I was thinking off. His use of impossible form, enfoldment and gravity speaks to Bhom’s theory.
The artists intention was to play with the concepts of Escher and this is reflected in the architechtural forms. Escher was mentioned in the ‘show and tell’ meeting and I misunderstood its reference until I found the manifold garden game. This game will be an excellent example to reference in the proposal. The GDC Vault offers an insight into the game level development.
I am more interested in organic, natural forms and newtonian physical principles but with reference to Quantum Mechanics but I am unsure what that will look like at this time.
The next step is to experiment with procedural game objects, gravity, form and other motion.
GDC Vault : Physics in Unity
This is a great example of the kind of game mechanics that I was thinking off. His use of impossible form, enfoldment and gravity speaks to Bhom’s theory.
The artists intention was to play with the concepts of Escher and this is reflected in the architechtural forms. Escher was mentioned in the ‘show and tell’ meeting and I misunderstood its reference until I found the manifold garden game. This game will be an excellent example to reference in the proposal. The GDC Vault offers an insight into the game level development.
I am more interested in organic, natural forms and newtonian physical principles but with reference to Quantum Mechanics but I am unsure what that will look like at this time.
The next step is to experiment with procedural game objects, gravity, form and other motion.
I am not sure if writing a curatorial statement will help better define the experience and explain what I am trying to achieve.
This may guide the projects development but will need refining as meaning may emerge out of the finished work
I am not sure if writing a curatorial statement will help better define the experience and explain what I am trying to achieve.
This may guide the projects development but will need refining as meaning may emerge out of the finished work