Character Dev: Humanised Death (Animated)

Moving from a detailed anatomy to a low poly skeleton I found on Unity Assets.

https://assetstore.unity.com/publishers/38620

This was then exported into Blender where I removed the rig.

I then exported the model as an FBX file into Mixamo where it was re-rigged for animation using a T-Pose.

Mixamo re-rigged it so that I could use the sitting and standing violin player animations.

I am now adding an Animator and Trigger so that the player triggers the Skeleton when entering the box collider and the Danse Macabre music will then play.

The skeleton should be sitting then stand to play the violin which he will stop playing when the player exits the box collider.

I will tweak the animation using a number of violin player references.

 I will then model various props to test with the animation…