Character Development: Alienated Death Fresco Concept Sketches

Photobash Fresco Sketch with Unity Screen Shot to test how it might read in context. 
🔲. Simplify the character silhouette by removing two tubes to leave 3. 
🔲  The result isn’t scary enough (its actually quite sweet!… It reminded me of a triffid which although scary would have been scarier had it been able to chase you. Make more scary by adding movement in the body and shifting it from side to side on some legs. 
🔲. This is a good opportunity to try multi layer animation in Unity. I was going to model and rig this in Maya but I think doing it wholly in unity as a low poly build would be a lot more efficient. I would still like to develop some high res models and sketches should I have time.