Death Development Process

Research: Death in Cunards Poem, Opera, Videogames.


Character Development for Games

Colour Palette and Branding

Final Concept Designs

Maya Modelling

Mixamo Auto Rigging – Humanoid

Mixamo Animation – Violin Player

Export to Unity

Install in the Red Room (first room off the Labyrinth)

Audio: Danse Macabre

Create to trigger animate and play music on entry.

DEADLINE:28th  February.