Actions from GDC Paper included
Greyboxing to test for composition and readability. Rockstar uses 3Ds Max and so I’m not certain but their previs models looked much better in that they were lit and had black outlines. I tried the toon outline material but it was pretty unreadable. As a compromise I am currently using a paper texture mapped for Mobile lit Vertex and Unlit.
I am now going to add the dark forest planar maze and complete the 3D Rhizome net maze on the spiral staircase as this will provide the opportunity to apply key theory taken from the GDC Paper.