Oculus Mobile VR Development for Unity
https://developer.oculus.com/documentation/unity/unity-req/
Unity Version 2019.2.13 recommended.
- I am using Unity 2019.2.12
Use latest OVR Utilities plugin
- I am using Oculus VR Integration for player control.
- This should include OVR Utilities
- Not compatible with Vulcan
Oculus Integration Plugin link
Unity integration
System and hardware
- Windows 10
- 2.0 GHz processor
- 2 GB System RAM
Controllers
- Touch
Headset (Oculus Go)
- Gear VR
Platform: Android
Texture Compression: ASTC
ETC2 fallback 32-bit
Run Device: Samsung S8
✔️Development build
Compression method: Default.
Player Settings:
Icon:
Resolution & Presentation :
✔️Start in full screen mode
✔️Render outside safe area
Company Name: Humanise
Product Name: Lunarium
Version: 0.1
I could try changing the channel from DRAFT to ALPHA for testing and see if that works.
I have also found this post…
Although I think I have an earlier version installed I may have to call it a day with Gear VR and go for quest instead. I will have to sell the headset and mobile device and trade up to the quest but it may be the only option. Alternatively I could go for PC VR as this also looks like it could be a ‘grower’.
Next Steps:
- Check Oculus Mobile SDK Version and check with Al.
- complete VR UI – I have a start screen prototype but will need to follow a tutorial to implement my own mechanics.
- Complete Labyrinth
- Door open mechanics
- Knock em out game
- End point
- Exit button