Incompatible with headset (GearVR)

Oculus Mobile VR Development for Unity
https://developer.oculus.com/documentation/unity/unity-req/

Unity Version 2019.2.13 recommended.

  • I am using Unity 2019.2.12 

Use latest OVR Utilities plugin

  • I am using Oculus VR Integration for player control. 
  • This should include OVR Utilities 
  • Not compatible with Vulcan 
Oculus Integration Plugin link 
Unity integration
System and hardware 
  • Windows 10 
  • 2.0 GHz processor 
  • 2 GB System RAM 
Controllers
  • Touch 
Headset (Oculus Go) 
  • Gear VR 
Platform: Android 
Texture Compression: ASTC 
ETC2 fallback 32-bit
Run Device: Samsung S8 
✔️Development build 
Compression method: Default. 
Player Settings: 
Icon: 
Resolution & Presentation : 
✔️Start in full screen mode 
✔️Render outside safe area 
Company Name: Humanise 
Product Name: Lunarium
Version: 0.1 
I could try changing the channel from DRAFT to ALPHA for testing and see if that works.

I have also found this post…

Although I think I have an earlier version installed I may have to call it a day with Gear VR and go for quest instead. I will have to sell the headset and mobile device and trade up to the quest but it may be the only option. Alternatively I could go for PC VR as this also looks like it could be a ‘grower’.

Next Steps: 

  • Check Oculus Mobile SDK Version and check with Al. 
  • complete VR UI – I have a start screen prototype but will need to follow a tutorial to implement my own mechanics. 
  • Complete Labyrinth 
  • Door open mechanics 
  • Knock em out game 
  • End point 
  • Exit button 

Incompatible with headset (GearVR)

Oculus Mobile VR Development for Unity
https://developer.oculus.com/documentation/unity/unity-req/

Unity Version 2019.2.13 recommended.

  • I am using Unity 2019.2.12 

Use latest OVR Utilities plugin

  • I am using Oculus VR Integration for player control. 
  • This should include OVR Utilities 
  • Not compatible with Vulcan 
Oculus Integration Plugin link 
Unity integration
System and hardware 
  • Windows 10 
  • 2.0 GHz processor 
  • 2 GB System RAM 
Controllers
  • Touch 
Headset (Oculus Go) 
  • Gear VR 
Platform: Android 
Texture Compression: ASTC 
ETC2 fallback 32-bit
Run Device: Samsung S8 
✔️Development build 
Compression method: Default. 
Player Settings: 
Icon: 
Resolution & Presentation : 
✔️Start in full screen mode 
✔️Render outside safe area 
Company Name: Humanise 
Product Name: Lunarium
Version: 0.1 
I could try changing the channel from DRAFT to ALPHA for testing and see if that works.

I have also found this post…

Although I think I have an earlier version installed I may have to call it a day with Gear VR and go for quest instead. I will have to sell the headset and mobile device and trade up to the quest but it may be the only option. Alternatively I could go for PC VR as this also looks like it could be a ‘grower’.

Next Steps: 

  • Check Oculus Mobile SDK Version and check with Al. 
  • complete VR UI – I have a start screen prototype but will need to follow a tutorial to implement my own mechanics. 
  • Complete Labyrinth 
  • Door open mechanics 
  • Knock em out game 
  • End point 
  • Exit button