After having a chat with Al, at the course debriefing, we talked about some of the challenges I’d faced and how to proceed over the next 3 – 6 months.
After some considerable research and deliberation, and thinking carefully about where to put the focus of my time and effort in the immediate term, I decided I would continue to develop Lunarium. I had researched a lot and had already decided that I wanted to develop for the Oculus Quest and was certain that due to the rapid development of VR it would be best to use a stable version of Unity. Unity 2019.3 will soon be launched as 2019 LTS and so it makes sense to work with this. I need to keep throwing myself back into the engine so that it becomes an extension of my arm and not an attachable robot component :).
I also needed to think about the development environment as I have three main objectives. I want to create:
- VR for stand alone and mobile devices which will optimise performance but not affect quality.
- Post processing for material effects to create a truly papery stop-motion hybrid set.
- VR Narrative Interaction for immersive storytelling which will help to develop Fizhogg (currently on the back burner).