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Progress
- Methodology – Practice-based V Practice as Research
- Research – VR Narrative in Games/Animation and Annecy/Sundance Festival examples.
- Research – VR Narrative – Wayfinding as a multidisciplinary concept.
- Research – Natural Form, Function, Phenomena in Natural and Digital Environments.
- Research – Generative Terrain Research, Turbulenz, Heat Map Metrics
- Practice Experiments – Lighting to influence player wayfinding in Unity Game Engine.
- Brief retrospective of previous research
- Personal & Professional Goals – SecondStory/Holovis/Research/Commercial Work
Recommended Next Step
- White Box Experiments
- ProBuilder
- First Person Controller
- C# Code
Progress
- Methodology – Practice-based V Practice as Research
- Research – VR Narrative in Games/Animation and Annecy/Sundance Festival examples.
- Research – VR Narrative – Wayfinding as a multidisciplinary concept.
- Research – Natural Form, Function, Phenomena in Natural and Digital Environments.
- Research – Generative Terrain Research, Turbulenz, Heat Map Metrics
- Practice Experiments – Lighting to influence player wayfinding in Unity Game Engine.
- Brief retrospective of previous research
- Personal & Professional Goals – SecondStory/Holovis/Research/Commercial Work
Recommended Next Step
- White Box Experiments
- ProBuilder
- First Person Controller
- C# Code