I am in the process of completing a set of assets for the oculus store so that the release channel can be changed from draft to Alpha. It is hoped that the app will then be available on the oculus store for testing (RESULT)
These are the initial drafts (created on iPad Adobe CC comp and mix, which will be aligned properly in photoshop tomorrow. I still need to check the safe areas.
The oculus guidelines specifically state that the following should be adhered to.
Go/Gear Asset VRCs
These requirements ensure your app meets the asset and content guidelines for shipping in the Oculus Store.
- VRC.Mobile.Asset.1
Logo must be on a transparent background. - VRC.Mobile.Asset.2
Store cover art images must have a clear logo without extraneous text, taglines, or banners. - VRC.Mobile.Asset.3
Store cover art must not include text in the top or bottom 20% of the image. - VRC.Mobile.Asset.4
Hero art must include the branding of the app centered in the image. - VRC.Mobile.Asset.5
Screenshots must be representative of the app and don’t contain any additional logos, text, or iconography. - VRC.Mobile.Asset.6
App description, screenshots, and videos must not include HMDs, controllers, or logos for other VR platforms. - VRC.Mobile.Asset.7
Trailer must not be longer than 2 minutes. - VRC.Mobile.Asset.8
Artwork asset text should not use a font smaller than 24 pt. - VRC.Mobile.Asset.9
If app is supported on both Gear VR and Oculus Go, any references in the app description and trailer should mention both devices.
Hero
3000 x 900 px
Mini
1080 x 360
Portrait
1008 x 1440 px
Square
1440 x 1440 px
Logo
9000 x 1440 px (Max)
Screenshot 001
Screenshot 002
Screenshot 003
Screenshot 004
Screenshot 005
Trailer cover
2560 x 1440 px
Mobile Icon
512 x 512 px
PC Icon
256 x 256 px
PC Icon
96 x 96 px
PC Icon
64 x 64
PC Icon
48 x 48
PC Icon
32 x 32
PC Icon
16 x 16
Cube Map
12000 x 12000