Post Processing

I spent a day learning how to use version 2 post processing for Unity and tried out all of the settings… it looked a lot worse. I also had issues with the camera moment whereby the player couldn’t look up which meant that they would miss some details of the environment. I decided to remove the post processing but at Fog, lighting and environment gradient. This has the added bonus of not limiting processing load and so it will make it easier to convert from PC to Oculus quest at a later date.

I will add some images here of the experimentation, however I need to complete the walkthrough video in the next 24 hours and so time is limited.