User Testing 02 :

The Wireframe prototype Wheels NEW 05 user testing revealed the following data :

  1. User queried ‘why the fortune” what’s the relevance ? 
  2. User understood that the screen instructions in capitals described the game play without it being fully interactive. The placeholder images helped to show the flow of the game. 
  3. User queried whether it was a film or a game.
  4. User complained that the narrative didn’t end in a clear and satisfying way. 
  5. User loved the aesthetics
Notes 

  • As I constructed the Wireframe I began to wonder whether the fortune spin was actually necessary. It may be that the entrance maze, mini-games, and spiral maze and the short cut scenes would be enough without this. After all the poem just says get the coins to be free. 
  • I became aware that spinning the wheel could be morally conflicting as it could be likened to gambling which may be fine but I’m unsure. The demographic was families with young teenage children. I may have to limit the age to 16 if I include this element. 
  • When I begin to develop the cut scenes they must be fun and exciting with a good pace. 
  • The on screen instructions were clear but I’d like to keep these to a minimum due to concerns about diversity and inclusivity regarding hearing and sight impairments as well as dyslexia. 
  • When I develop the characters I must explore how I might direct the player using the characters gaze. 
  • The mini games must be really engaging as I would really like to see a high level of engagement which wasn’t evident in the user test. 
  • I recognise the limitations of the test and I am so I am keen to implement gaze click control and export to the app to a VR headset.
  • Poem should read ‘return to your own’. 
Next steps: 
  1. Remove wheel component 
  2. Plan to include more interactive elements 
  3. Implement Gaze control 
  4. Export to headset for testing and WebXR 
  5. Edit poem and check all grammar and spelling. 

User Testing 02 :

The Wireframe prototype Wheels NEW 05 user testing revealed the following data :

  1. User queried ‘why the fortune” what’s the relevance ? 
  2. User understood that the screen instructions in capitals described the game play without it being fully interactive. The placeholder images helped to show the flow of the game. 
  3. User queried whether it was a film or a game.
  4. User complained that the narrative didn’t end in a clear and satisfying way. 
  5. User loved the aesthetics
Notes 

  • As I constructed the Wireframe I began to wonder whether the fortune spin was actually necessary. It may be that the entrance maze, mini-games, and spiral maze and the short cut scenes would be enough without this. After all the poem just says get the coins to be free. 
  • I became aware that spinning the wheel could be morally conflicting as it could be likened to gambling which may be fine but I’m unsure. The demographic was families with young teenage children. I may have to limit the age to 16 if I include this element. 
  • When I begin to develop the cut scenes they must be fun and exciting with a good pace. 
  • The on screen instructions were clear but I’d like to keep these to a minimum due to concerns about diversity and inclusivity regarding hearing and sight impairments as well as dyslexia. 
  • When I develop the characters I must explore how I might direct the player using the characters gaze. 
  • The mini games must be really engaging as I would really like to see a high level of engagement which wasn’t evident in the user test. 
  • I recognise the limitations of the test and I am so I am keen to implement gaze click control and export to the app to a VR headset.
  • Poem should read ‘return to your own’. 
Next steps: 
  1. Remove wheel component 
  2. Plan to include more interactive elements 
  3. Implement Gaze control 
  4. Export to headset for testing and WebXR 
  5. Edit poem and check all grammar and spelling.