Stand Alone Windows Version to Oculus Go
I updated the Lunarium oculus go project to 2019.3 (ready for the LTS) and then exported an asset package from the Standalone Windows. I then imported it into the Oculus Go project.
Fixes required
🔲. Text mesh pro doesn’t work so find alternative solution.
🔲 Skeletons need reimporting.
🔲 Reconnect all scripts with objects.
🔲 Skeletons need reimporting.
🔲 Reconnect all scripts with objects.
🔲. Reconnect all animations.
🔲. Add NavMesh, agents and target.
🔲. Add Lights
🔲. Player Controller with Teleport/turns
🔲. Check player settings for Go with best practice 2019.3
🔲. Add licence key etc.
🔲. Check labyrinth walls all okay.
Check against Oculus Go Publishing Guidelines.
Tidy project files.