Research Location Diagram 01:06
Research Track Diagram 01:05
Research Track Diagram 01:05
Brain Storm 01:04
Nature/computation
Projection mapping – applying the basic principles of cgi modelling to physical models.
Gaming & Immersion in Nature – practice based experiments in Studio, Virtual and natural environments.
Exploring how animation can illustrate aspects of quantum physics
The mystification of nature in drawn animation *
HCI experiments in CG Animation software.
Research Tool App Concept
Indie XR Animation, games and illustration studio – Director, Producer, Animator and illustrator. (Aniseed.studio)
Arts Practice & Research – Personal Work (sarrahornby.com) –
1) is HCI tension one of gender or control?
2) how is nature mystified In Animation (experimental & 3D ) and other transmedia applications (XR).
3) Practice – Based Research : I can speak for myself thank you… I’m not a lab rat.
4) Better Practice – Based research tools: Helix
5) Alternative Animation histories – Immersive internalised/externalised world-building a Animation is not just film on screen it Is a kind of mental modelling.
6) A transmedial exploration of death and spiritualism in experimental animation and other media.
7) The mystification of nature (super – nature) – spiritualism, power, autonomy, beauty and woman.
8) Spirituality/direct connection Something bigger (in opposition to a patriarchal control system) – a kind of panpsychism.
Experimental Animation : computer animation/gender – Birgitta Hosea (9) & Suzanne Buchan (305) Animation:An Interdisciplinary Journal, SAS (counter thesis) “as a practitioner, for me Animation was about being immersed within practice and processes of animation production rather than watching animation on screen or as a moving object, animation was the poor cousin of film and this definition did not hold for me it simply wasn’t how I viewed animation in practice, animation was an immersive process.
Transmedia : Aesthetics Film/videogame/gender – Tanya Krzywinska (153)
Super-natural : spiritualism/nature/gender/materiality Ruth Heholt (36) “a transmedial tracking of the super-natural through experimental animation and other transmedia, speaks to my formative biography, my early kinetic work and aspects of an earlier research enquiry. This was prior to the technological enquiry. I am now interested in exploring magical realism in expanded animation/transmedial work.
- Publish Android/iOS App
- Annecy Cinematic VR Submission
- Research Proposal
- Commercial – sarra.tv & Aniseedstudio Paper craft / illustration / cgi
- Art – sarrahornby.com & human9.com (political)
- research – XR Animation – sarrahornby.com
- Adobe Photoshop 2019 cc
- Blender 2.8 – environment
- Unity – interaction / app UI / vr filmmaking 2019.3.0a2
- Quill plug-in
- Android (In google cardboard headset) https://developers.google.com/vr/develop/android/get-started
- Android google cardboard and daydream (need daydream compatible phone) controller
- Android phone with gyro
- 360 camera (for experimental 360 image capture)
- XR Project Design (holovis)
- Unity accreditation
- Proposal writing
- Designing assets for game design
- Character rigging – blender
- Environment modelling – blender
- VR Narrative writer – hobbit/Chris book/story unframed podcasts https://www.linkedin.com/learning/intro-to-virtual-reality-vr-filmmaking/introduction-to-virtual-reality-vr-filmmaking?u=56738929
- Academic research and writing
- XR (VR/AR/MR) craft based Commercial App including game – Wheels (Android) Unity project.
- XR (VR/AR/MR) Illustrated narrative animated Project with Commercial Retail function – Fizhog (Android) Unity project.
- XR (VR/AR/MR) Practitioner Research Production app – Helix (Android) Unity project.
- XR (VR/AR/MR) Animation Research proposal – Birgitta (UCL) / Tereza (Falmouth) quantum/cinematic vr/XR Animation/feminism/research app/
- Cinematic VR https://www.theverge.com/2018/1/18/16900862/fable-oculus-story-studio-resurrection-vr-wolves-in-the-walls
- Hobbit Adventure game https://spectrumcomputing.co.uk/index.php?cat=96&id=2000171
- Jackson fighting fantasy books –
- Quill for unity https://quill.fb.com/userstories/wired
- VR Narrative Animation/ Expanded Animation https://www.amazon.co.uk/Expanded-Animation-University-Applied-Hagenberg/dp/3775745254/ref=sr_1_2?keywords=Expanded+animation&qid=1563701082&s=gateway&sr=8-2
- Quill in Facebook spaces https://medium.com/@navahk/facebook-spaces-quill-designs-101-6d3edab3eec2
- Technology, testosterone, war and Male dominance
- Geolocation and the Physical web – beacons : Military surveillance and personal liberty – working class struggle for the right to roam versus the rights of the wealthy to have exclusive use of moorlands for grouseshooting. The right to roam the world without being tracked and manipulated.
- Feminism – ‘Venus figurines’ – The absence of feet has led to suggestions that the figures might have been made to stand upright by inserting the legs into the ground like a peg.
- Emotional abuse – Gaslighting (conditioning) pull the wool – creating an alternate reality which controls and manipulates.
- Legislation to protect privacy. GDPR – Oxford Research
- Character design – fuse https://helpx.adobe.com/beta/fuse/help/create-custom-content-fuse.html
- material space is important to hauntedness of a place
- Do I produce a Commercial/Experimental Project ?
- Will this be a film or game?
- Will I focus on the game mechanics or is this a content enquiry?
- What is the current discourse on this theme in animation/video games?
- What is the current discourse on the ‘best practice’ game mechanics Cinematic VR production?
- VR Narrative production (best practice)
- Gothic/Sublime Narratives (Mythopoetic narratives such as the Rider-Waite Tarot)
- Nature & Physical Effects (magical Effects)
- Materiality in Unity (paper Effects)
- Sound (as a narrative device for haptic feedback & to direct attention)
- Gender (Mysticism and Nature)
- When writing for Cinematic VR use existing film language processes such as traditional script writing and storyboarding first to make sure it works but add in things like sound and cut scenes to the narrative test flow and connection between scenes. Use references from cut scenes in the script and storyboards.
Brain Storm 01:04
Nature/computation
Projection mapping – applying the basic principles of cgi modelling to physical models.
Gaming & Immersion in Nature – practice based experiments in Studio, Virtual and natural environments.
Exploring how animation can illustrate aspects of quantum physics
The mystification of nature in drawn animation *
HCI experiments in CG Animation software.
Research Tool App Concept
Indie XR Animation, games and illustration studio – Director, Producer, Animator and illustrator. (Aniseed.studio)
Arts Practice & Research – Personal Work (sarrahornby.com) –
1) is HCI tension one of gender or control?
2) how is nature mystified In Animation (experimental & 3D ) and other transmedia applications (XR).
3) Practice – Based Research : I can speak for myself thank you… I’m not a lab rat.
4) Better Practice – Based research tools: Helix
5) Alternative Animation histories – Immersive internalised/externalised world-building a Animation is not just film on screen it Is a kind of mental modelling.
6) A transmedial exploration of death and spiritualism in experimental animation and other media.
7) The mystification of nature (super – nature) – spiritualism, power, autonomy, beauty and woman.
8) Spirituality/direct connection Something bigger (in opposition to a patriarchal control system) – a kind of panpsychism.
Experimental Animation : computer animation/gender – Birgitta Hosea (9) & Suzanne Buchan (305) Animation:An Interdisciplinary Journal, SAS (counter thesis) “as a practitioner, for me Animation was about being immersed within practice and processes of animation production rather than watching animation on screen or as a moving object, animation was the poor cousin of film and this definition did not hold for me it simply wasn’t how I viewed animation in practice, animation was an immersive process.
Transmedia : Aesthetics Film/videogame/gender – Tanya Krzywinska (153)
Super-natural : spiritualism/nature/gender/materiality Ruth Heholt (36) “a transmedial tracking of the super-natural through experimental animation and other transmedia, speaks to my formative biography, my early kinetic work and aspects of an earlier research enquiry. This was prior to the technological enquiry. I am now interested in exploring magical realism in expanded animation/transmedial work.
- Publish Android/iOS App
- Annecy Cinematic VR Submission
- Research Proposal
- Commercial – sarra.tv & Aniseedstudio Paper craft / illustration / cgi
- Art – sarrahornby.com & human9.com (political)
- research – XR Animation – sarrahornby.com
- Adobe Photoshop 2019 cc
- Blender 2.8 – environment
- Unity – interaction / app UI / vr filmmaking 2019.3.0a2
- Quill plug-in
- Android (In google cardboard headset) https://developers.google.com/vr/develop/android/get-started
- Android google cardboard and daydream (need daydream compatible phone) controller
- Android phone with gyro
- 360 camera (for experimental 360 image capture)
- XR Project Design (holovis)
- Unity accreditation
- Proposal writing
- Designing assets for game design
- Character rigging – blender
- Environment modelling – blender
- VR Narrative writer – hobbit/Chris book/story unframed podcasts https://www.linkedin.com/learning/intro-to-virtual-reality-vr-filmmaking/introduction-to-virtual-reality-vr-filmmaking?u=56738929
- Academic research and writing
- XR (VR/AR/MR) craft based Commercial App including game – Wheels (Android) Unity project.
- XR (VR/AR/MR) Illustrated narrative animated Project with Commercial Retail function – Fizhog (Android) Unity project.
- XR (VR/AR/MR) Practitioner Research Production app – Helix (Android) Unity project.
- XR (VR/AR/MR) Animation Research proposal – Birgitta (UCL) / Tereza (Falmouth) quantum/cinematic vr/XR Animation/feminism/research app/
- Cinematic VR https://www.theverge.com/2018/1/18/16900862/fable-oculus-story-studio-resurrection-vr-wolves-in-the-walls
- Hobbit Adventure game https://spectrumcomputing.co.uk/index.php?cat=96&id=2000171
- Jackson fighting fantasy books –
- Quill for unity https://quill.fb.com/userstories/wired
- VR Narrative Animation/ Expanded Animation https://www.amazon.co.uk/Expanded-Animation-University-Applied-Hagenberg/dp/3775745254/ref=sr_1_2?keywords=Expanded+animation&qid=1563701082&s=gateway&sr=8-2
- Quill in Facebook spaces https://medium.com/@navahk/facebook-spaces-quill-designs-101-6d3edab3eec2
- Technology, testosterone, war and Male dominance
- Geolocation and the Physical web – beacons : Military surveillance and personal liberty – working class struggle for the right to roam versus the rights of the wealthy to have exclusive use of moorlands for grouseshooting. The right to roam the world without being tracked and manipulated.
- Feminism – ‘Venus figurines’ – The absence of feet has led to suggestions that the figures might have been made to stand upright by inserting the legs into the ground like a peg.
- Emotional abuse – Gaslighting (conditioning) pull the wool – creating an alternate reality which controls and manipulates.
- Legislation to protect privacy. GDPR – Oxford Research
- Character design – fuse https://helpx.adobe.com/beta/fuse/help/create-custom-content-fuse.html
- material space is important to hauntedness of a place
- Do I produce a Commercial/Experimental Project ?
- Will this be a film or game?
- Will I focus on the game mechanics or is this a content enquiry?
- What is the current discourse on this theme in animation/video games?
- What is the current discourse on the ‘best practice’ game mechanics Cinematic VR production?
- VR Narrative production (best practice)
- Gothic/Sublime Narratives (Mythopoetic narratives such as the Rider-Waite Tarot)
- Nature & Physical Effects (magical Effects)
- Materiality in Unity (paper Effects)
- Sound (as a narrative device for haptic feedback & to direct attention)
- Gender (Mysticism and Nature)
- When writing for Cinematic VR use existing film language processes such as traditional script writing and storyboarding first to make sure it works but add in things like sound and cut scenes to the narrative test flow and connection between scenes. Use references from cut scenes in the script and storyboards.
Literature Sweep 01:03
I have conducted a literature search on ACM, IEEE, GDC and Falmouth Library (2015 – 2019) for the following terms:
Animation History
Animation Visual Effects
Animation Landscapes
Annecy
Mythopoeic Narrative
Transmedia
Video Game Nature
Video Game Gothic
VR Narrative
Cinematic VR
I have a sense that although Animation is striving to claim video games as animated games, this is a mute point in video games theory who have established that video game and cinema are together part of a transmediality. I would raise the point that, although there is a historical alignment of animation with film theory for me, as a practitioner, this does not hold as I think of animation in an expanded sense which embraces immersion, kinetic sculpture and projection mapping which is Transmedial in nature. However, I note that there is a distinct gap in videogames which seems to omit experimental practices of animation.
When I read video game theory, I find strong alignment with the experimental traditions of animation.
I am in the process of sorting out my research papers and I have set up a ref works repository for ease of reference.
Literature Sweep 01:03
I have conducted a literature search on ACM, IEEE, GDC and Falmouth Library (2015 – 2019) for the following terms:
Animation History
Animation Visual Effects
Animation Landscapes
Annecy
Mythopoeic Narrative
Transmedia
Video Game Nature
Video Game Gothic
VR Narrative
Cinematic VR
I have a sense that although Animation is striving to claim video games as animated games, this is a mute point in video games theory who have established that video game and cinema are together part of a transmediality. I would raise the point that, although there is a historical alignment of animation with film theory for me, as a practitioner, this does not hold as I think of animation in an expanded sense which embraces immersion, kinetic sculpture and projection mapping which is Transmedial in nature. However, I note that there is a distinct gap in videogames which seems to omit experimental practices of animation.
When I read video game theory, I find strong alignment with the experimental traditions of animation.
I am in the process of sorting out my research papers and I have set up a ref works repository for ease of reference.
Initial Concept 1:02
that explores the Mystification of Nature in the space between
experimental animation and VR Narration.
The project will be produced for Oculus Go VR.
Initial Concept 1:02
that explores the Mystification of Nature in the space between
experimental animation and VR Narration.
The project will be produced for Oculus Go VR.