Unity has a Character Controller Function which can make creating a FPC quite simple (I wanted to code a FPC first so that I could begin to understand what is going on ‘under the hood’).
Tutorial: https://youtu.be/n-KX8AeGK7E
Unity has a Character Controller Function which can make creating a FPC quite simple (I wanted to code a FPC first so that I could begin to understand what is going on ‘under the hood’).
Tutorial: https://youtu.be/n-KX8AeGK7E
Unity has a Character Controller Function which can make creating a FPC quite simple (I wanted to code a FPC first so that I could begin to understand what is going on ‘under the hood’).
Tutorial: https://youtu.be/n-KX8AeGK7E
Starting from where I left off in the Wheels project, I have researched how to create a First Person Controller with code and also using a character controller.
Starting from where I left off in the Wheels project, I have researched how to create a First Person Controller with code and also using a character controller.
I am interested in how newtonian physical force influence growth formation in the natural physical world and so I have been scouring texts for useful models which I could recreate in unity.
I have identified a number of forms that examine various formation processes.
References
(I am considering if this mentally anchors digital artefacts in the players mind when navigating a virtual world)
This is how I am going to approach learning Unity’s modelling, interaction and navigation functions quickly using ProBuilder and simple code.
Probuilder Experiments
https://unity3d.com/unity/features/worldbuilding/probuilder
I am interested in how newtonian physical force influence growth formation in the natural physical world and so I have been scouring texts for useful models which I could recreate in unity.
I have identified a number of forms that examine various formation processes.
References
(I am considering if this mentally anchors digital artefacts in the players mind when navigating a virtual world)
This is how I am going to approach learning Unity’s modelling, interaction and navigation functions quickly using ProBuilder and simple code.
Probuilder Experiments
https://unity3d.com/unity/features/worldbuilding/probuilder