I have submitted my proposal and further information on its development is available here and on my Trello board which has been made public.
Project Management : Trello
I have submitted my proposal and further information on its development is available here and on my Trello board which has been made public.
Wheels NEW Prototype 06: (For Proposal)
Simplify concept:
Solve the puzzles and play the games
Silver Coins will be your gains,
Pay the fortune teller quickly
Or your end could be sticky.
Good Luck !
Wheels NEW Prototype 06: (For Proposal)
Simplify concept:
Solve the puzzles and play the games
Silver Coins will be your gains,
Pay the fortune teller quickly
Or your end could be sticky.
Good Luck !
Wheels NEW Prototype 05 – Adobe XD
Wheels NEW Prototype 05 – Adobe XD
Narrative Development:
Installation
Visitors enter the grounds of the hall and walk to the fortuneteller tent where they meet the fortuneteller. She invites them to wear a paper constructed headset.
Introduction
You have traveled far, your feet are aching and your belly is empty. Ahead of you, you glimpse strange pictures that seem to be guarding the entrance to a large dark, ominous house.
As you draw closer, the trees around you begin to sway and swipe, reaching towards they whip your legs as if trying to catch you by the ankles. Your ears are filled with enchanting music that softly leads you onwards.
As you enter the gateway, you see a small tent nestled in a small copse of trees, crouching expectantly. As you walk closer you hear muttering and through the fog you see an old fortune teller. She beckons you closer, a in your head you hear…
You are hungry and so you reach out your hand, sink your teeth into the apple. Slowly feel yourself wrapped in the gentle warm of a soft swath of silky cloth and you fall deep under the fortune tellers spell.
Softly in your ear, you hear:
You awaken to find yourself in a maze, surrounded by tall walls except for two boxes that block your way.
Narrative Development:
Installation
Visitors enter the grounds of the hall and walk to the fortuneteller tent where they meet the fortuneteller. She invites them to wear a paper constructed headset.
Introduction
You have traveled far, your feet are aching and your belly is empty. Ahead of you, you glimpse strange pictures that seem to be guarding the entrance to a large dark, ominous house.
As you draw closer, the trees around you begin to sway and swipe, reaching towards they whip your legs as if trying to catch you by the ankles. Your ears are filled with enchanting music that softly leads you onwards.
As you enter the gateway, you see a small tent nestled in a small copse of trees, crouching expectantly. As you walk closer you hear muttering and through the fog you see an old fortune teller. She beckons you closer, a in your head you hear…
You are hungry and so you reach out your hand, sink your teeth into the apple. Slowly feel yourself wrapped in the gentle warm of a soft swath of silky cloth and you fall deep under the fortune tellers spell.
Softly in your ear, you hear:
You awaken to find yourself in a maze, surrounded by tall walls except for two boxes that block your way.
Sprint 2: Review – Proof of Concept
Sprint 2 – Proof of Concept
Review:
- Feedback from observations and initial testing reveals a need for narrative development and game mechanics .
Research Con’t: Client/App Market/Theory/Practice (Needs/Benefits/Best Practice/Innovation)
Market research reveals
Visitor Demographic:
- Families with young teenage children
- Diverse Socio-Economic backgrounds : working/middle/Upper
- Farming, rural and small town industrial communities
- Varied technical exposure and abilities.
Narrative Development:
You have traveled far, your feet are aching and your belly is empty. Ahead of you, you glimpse strange pictures that seem to be guarding the entrance to a large dark, ominous house.
As you draw closer, the trees around you begin to sway and swipe, reaching towards they whip your legs as if trying to catch you by the ankles. Your ears are filled with enchanting music that softly leads you onwards.
As you enter the gateway, you see a small tent nestled in a small copse of trees, crouching expectantly. As you walk closer you hear muttering and through the fog you see an old fortune teller. She beckons you closer, a in your head you hear…
You are hungry and so you reach out your hand, sink your teeth into the apple. Slowly feel yourself wrapped in the gentle warm of a soft swath of silky cloth and you fall deep under the fortune tellers spell.
Softly in your ear, you hear:
You awaken to find yourself in a maze, surrounded by tall walls except for two boxes that block your way.
Game Mechanic Development:
Prototype: Unity
User Testing:
Style guide: Design Research/Typography/Colour Palette/Context
Wireframe: Adobe XD
Test Analysis:
Review:
Proposal: Concept/Needs/Benefits/User epic-stories-personas/Scope/Cost/Plan/Mock Ups
Pitch: Client Presentation/Google Play Video
Contract:
Project Management:
Sprint 2: Review – Proof of Concept
Sprint 2 – Proof of Concept
Review:
- Feedback from observations and initial testing reveals a need for narrative development and game mechanics .
Research Con’t: Client/App Market/Theory/Practice (Needs/Benefits/Best Practice/Innovation)
Market research reveals
Visitor Demographic:
- Families with young teenage children
- Diverse Socio-Economic backgrounds : working/middle/Upper
- Farming, rural and small town industrial communities
- Varied technical exposure and abilities.
Narrative Development:
You have traveled far, your feet are aching and your belly is empty. Ahead of you, you glimpse strange pictures that seem to be guarding the entrance to a large dark, ominous house.
As you draw closer, the trees around you begin to sway and swipe, reaching towards they whip your legs as if trying to catch you by the ankles. Your ears are filled with enchanting music that softly leads you onwards.
As you enter the gateway, you see a small tent nestled in a small copse of trees, crouching expectantly. As you walk closer you hear muttering and through the fog you see an old fortune teller. She beckons you closer, a in your head you hear…
You are hungry and so you reach out your hand, sink your teeth into the apple. Slowly feel yourself wrapped in the gentle warm of a soft swath of silky cloth and you fall deep under the fortune tellers spell.
Softly in your ear, you hear:
You awaken to find yourself in a maze, surrounded by tall walls except for two boxes that block your way.
Game Mechanic Development:
Prototype: Unity
User Testing:
Style guide: Design Research/Typography/Colour Palette/Context
Wireframe: Adobe XD
Test Analysis:
Review:
Proposal: Concept/Needs/Benefits/User epic-stories-personas/Scope/Cost/Plan/Mock Ups
Pitch: Client Presentation/Google Play Video
Contract:
Project Management: