Sprint 2: Review – Proof of Concept

Sprint 2 –  Proof of Concept      


Review: 

  • Feedback from observations and initial testing reveals a need for narrative development and game mechanics . 




Research Con’t: Client/App Market/Theory/Practice (Needs/Benefits/Best Practice/Innovation)

Market research reveals


Visitor Demographic: 

  • Families with young teenage children
  • Diverse Socio-Economic backgrounds : working/middle/Upper
  • Farming, rural and small town industrial communities
  • Varied technical exposure and abilities. 

Narrative Development:

You have traveled far, your feet are aching and your belly is empty. Ahead of you, you glimpse strange pictures that seem to be guarding the entrance to a large dark, ominous house. 

As you draw closer, the trees around you begin to sway and swipe, reaching towards they whip your legs as if trying to catch you by the ankles. Your ears are filled with enchanting music that softly leads you onwards. 

As you enter the gateway, you see a small tent nestled in a small copse of trees, crouching expectantly. As you walk closer you hear muttering and through the fog you see an old fortune teller. She beckons you closer, a in your head you hear… 

“Come closer dear, would you like to try a toffee apple?”


You are hungry and so you reach out your hand, sink your teeth into the apple. Slowly feel yourself wrapped in the gentle warm of a soft swath of silky cloth and you fall deep under the fortune tellers spell.

Softly in your ear, you hear:


Solve the puzzles and play the games
Silver Coins will be your gains, 
Pay the fortune teller quickly, 
Or your end will be very sticky, 
Spin the wheel and gain your fortune
to be free of my world and return your own.  


You awaken to find yourself in a maze, surrounded by tall walls except for two boxes that block your way. 


Choose a box to continue.            

Game Mechanic Development:






Prototype: Unity 




User Testing:




Style guide: Design Research/Typography/Colour Palette/Context




Wireframe: Adobe XD



Test Analysis:



Review: 

Proposal:  Concept/Needs/Benefits/User epic-stories-personas/Scope/Cost/Plan/Mock Ups
Pitch: Client Presentation/Google Play Video
Contract
Project Management:


Sprint 2: Review – Proof of Concept

Sprint 2 –  Proof of Concept      


Review: 

  • Feedback from observations and initial testing reveals a need for narrative development and game mechanics . 




Research Con’t: Client/App Market/Theory/Practice (Needs/Benefits/Best Practice/Innovation)

Market research reveals


Visitor Demographic: 

  • Families with young teenage children
  • Diverse Socio-Economic backgrounds : working/middle/Upper
  • Farming, rural and small town industrial communities
  • Varied technical exposure and abilities. 

Narrative Development:

You have traveled far, your feet are aching and your belly is empty. Ahead of you, you glimpse strange pictures that seem to be guarding the entrance to a large dark, ominous house. 

As you draw closer, the trees around you begin to sway and swipe, reaching towards they whip your legs as if trying to catch you by the ankles. Your ears are filled with enchanting music that softly leads you onwards. 

As you enter the gateway, you see a small tent nestled in a small copse of trees, crouching expectantly. As you walk closer you hear muttering and through the fog you see an old fortune teller. She beckons you closer, a in your head you hear… 

“Come closer dear, would you like to try a toffee apple?”


You are hungry and so you reach out your hand, sink your teeth into the apple. Slowly feel yourself wrapped in the gentle warm of a soft swath of silky cloth and you fall deep under the fortune tellers spell.

Softly in your ear, you hear:


Solve the puzzles and play the games
Silver Coins will be your gains, 
Pay the fortune teller quickly, 
Or your end will be very sticky, 
Spin the wheel and gain your fortune
to be free of my world and return your own.  


You awaken to find yourself in a maze, surrounded by tall walls except for two boxes that block your way. 


Choose a box to continue.            

Game Mechanic Development:






Prototype: Unity 




User Testing:




Style guide: Design Research/Typography/Colour Palette/Context




Wireframe: Adobe XD



Test Analysis:



Review: 

Proposal:  Concept/Needs/Benefits/User epic-stories-personas/Scope/Cost/Plan/Mock Ups
Pitch: Client Presentation/Google Play Video
Contract
Project Management: