We have the upper Labyrinth constructed. I used a plane with a UV of my sketch as an initial guide.
I then researched how to edit UVs so that I can map paper like blades of grass to the maze walls.
The structure will be duplicated for the lower labyrinth. In the upper labyrinth the player starts out at the edge and moves towards the centre, in the bottom labyrinth the player moves from the centre to the outside where they will find the mystic tent.
This will create a nice circular story loop as the player begins their journey in a physical mystic tent (complete with real life mystic 🙂
I will then create the rhizome net maze by placing in the cross tunnels and edge borders (to prevent falling off the staircase).