UV Mapping Dark Forest Labyrinth with basic spotlights

The starting position is a choke point followed by a through route.This can be composed as it is certain the player will view this scene from this position.

The camera is set at 1.6m high but can be rotated 90 degrees up and down.

Lighting is used to reveal information and not to lead the player as it does not afford saliency. 
UV Material Shader – Could be high cost – might need to use mobile. 
The grass form is intentionally spiky to imply an ominous, less friendly environment. However, the area is quite large and additional large paper grass could be added to enclose the space further. 
Composing each scene using the rule of thirds will help to add balance to the cinematic experience. 
As the player passes through the maze the player could collect fragments of the poem so that they can gain access to the fairground. They are in task driven mode and therefore we must pay attention to top down saliency objects such as humans, faces, task object, safety items etc.  

UV Mapping Dark Forest Labyrinth with basic spotlights

The starting position is a choke point followed by a through route.This can be composed as it is certain the player will view this scene from this position.

The camera is set at 1.6m high but can be rotated 90 degrees up and down.

Lighting is used to reveal information and not to lead the player as it does not afford saliency. 
UV Material Shader – Could be high cost – might need to use mobile. 
The grass form is intentionally spiky to imply an ominous, less friendly environment. However, the area is quite large and additional large paper grass could be added to enclose the space further. 
Composing each scene using the rule of thirds will help to add balance to the cinematic experience. 
As the player passes through the maze the player could collect fragments of the poem so that they can gain access to the fairground. They are in task driven mode and therefore we must pay attention to top down saliency objects such as humans, faces, task object, safety items etc.