Having read through the project development blog, I have a list of key moments. This part of the video will only be around 5 minutes long and there is quite a lot to say… but I am committed to keeping it simple and clear ( in the spirit of ‘how I would explain my project to my mum’.
Key Moments (will need to be made more concise)
- Research
- VR Narrative
- Methodology
- Unity – Form
- Unity – FPC
- Experimental Animation & XR
- Natural Form
- Navigation
- Technical Spec
- Visual Art – Double Helix
- Narrative Structure
- Gravity
- ‘Paperiness’ Aesthetics
- Wayfinding
- Curation
- Wire Models
- Motion
- Music
- Funding
- Commercial project
- Proposal
- Sprint 1 review – envisioning
- Sprint 2 – proof of concept
- Narrative development
- User testing 2
- Project management
- Cut scenes
- Production phase 1
- Production phase 2
- VR Setup
- Low poly
- Google cardboard
- Dissemination & Distribution
- GDC : environment design as spatial cinematography
- Grey box testing
- Maze layouts
- UV Material Mapping : Dark Forest
- User testing 3
- Hole
- Paper cut models and maps
- Shorten Labyrinth in response to user testing
- SMART Goal update
- Scale research
- Distribution/optimisation/environment modelling/animation tests
- Project management
- Opera/videogames
- VR Narrative production
- Key sequence storyboard
- Oculus Gear setup
- Optimisation
- GDC practical VR for Disney Theme parks
- GDC Playing with Magic : interactive worlds and Walt Disney imagineering
- GIF
- Oculus Gear Blocker
- Marketing & Dissemination plan
- SMART goal update
- Oculus Gear Blocker continued
- Music : Danse Macabre
- Door Mechnic
- Opera/videogames research
- World building: Lines of desire
- VR UI
- New Lunarium GIF
- Maximo character modelling & Anination
- FUSE
- Halloween
- Death in Cunard poetry
- Death in Opera
- Death in videogames
- Academic research: opera/videogames
- Oculus gear success
- Alpha channel testing
- Scrum certification LinkedIn course
- Character dev: drawn/flat graphics
- Character Dev: humanised death (colloquial)
- Character Dev: Alienated Death (operatic)
- SMART goals update
- Oculus Go
- User testing
- Project management Trello
- Marketing & dissemination plan
- Coronavirus
- Remote studio
- SMART goal update
- Design, develop and deploy for VR Unity course
- Final fixes
- Reflection
- PC Version
- Walkthrough video
- Post processing
- Paperyness
NOTE: It is easier to view the project development on Trello as this shows a details plan, process and production for each week of the project.