1) Theme Park Environment Design
2) Videogames: Mobile VR/Windows/Console Open World Game environment Design and development.
3) Research: Nature/VR environment immersion
Next steps…
Next steps…
- Research 1,2 and 3.
- Look at examples such as Nintendo theme park attractions
- Research nature/magic open world game : wildwood.
- Align with Lunarium (halloween themed attraction and Mobile VR Application) and explore how the project could be further developed as an open world game and bigger theme park attraction.
Reflection
This shift in concept away from the opera because it doesn’t fit my career goals of creative producer/world designer (on screen and in XR) means that I can focus entirely on creating a site specific themed VR experience that could be installed at any halloween event. This broadens and commercialises the concept and will represent my skillset in my portfolio while drawing from my research interests. Although I have decided to suspend any further academic research at this time I will continue to explore the intersection of the virtual and natural world in my personal projects.
Due to this shift, the target audience has been broadened and although still directed at young teenage market would now include younger and older visitors to the event. The project can now focus more on Halloween Gothic Horror with Reference to the sinister aspects of Nancy Cunards poem ‘wheels’ as a starting point and so builds on existing graphic design and concept development.
The shift will also help move me towards my professional goals and, for me, is a more exciting concept because I can freely create them supernatural’ magical aspects or the concept while juxtaposing this to the ‘Natural. With this in mind I am keen to develop the enchanted night garden.
Although broadening the concept I feel it is important to keep control of the protect scope. I am therefore only working on key aspects that will represent the skills I have acquired on this masters course and how they have expanded on my previous experience that align with my SMART Goals.
Due to this shift, the target audience has been broadened and although still directed at young teenage market would now include younger and older visitors to the event. The project can now focus more on Halloween Gothic Horror with Reference to the sinister aspects of Nancy Cunards poem ‘wheels’ as a starting point and so builds on existing graphic design and concept development.
The shift will also help move me towards my professional goals and, for me, is a more exciting concept because I can freely create them supernatural’ magical aspects or the concept while juxtaposing this to the ‘Natural. With this in mind I am keen to develop the enchanted night garden.
Although broadening the concept I feel it is important to keep control of the protect scope. I am therefore only working on key aspects that will represent the skills I have acquired on this masters course and how they have expanded on my previous experience that align with my SMART Goals.