Oculus Quest : Quill and Unity Production.

I connected Quest to my PC and downloaded Quill to test that I am able to design in the app and I am happy to say that it works pretty well. At least it worked once disabling my local firewall (I re-enabled it afterwards!)
I checked out various short animated films and illustrations in the Oculus Theatre and this prompted me to think about how I might use quill in Lunarium .. and later my next project Fizhogg which will lend itself to this illustrated style. 
Thinking about how to work between quill and unity I understand that I can export work from quill as an .fbx File while also importing .fbx models into quill. I’m not sure how to use it yet but it could be a really interesting process to experiment with.