Wayfinding Perspectives : Static and Digital Wayfinding Systems : Can wayfinding symbiosis be achieved ?
http://www.open-access.bcu.ac.uk/5125/1/01WayfindingBook%20Chapter-ColetteJeffrey.pdf
The author begins by introducing the main thrust of the paper. She explains that the text will explore how people navigate natural and built environments with static and digital systems. The paper refers to environments that include land, sea, sky and virtual worlds with features such as landmarks, artworks and ‘the sense of direction’. She also refers to tools such as maps, journey planning websites and spoken directions.
She begins by defining a general definition of ‘wayfinding’ as human navigation where information is used to guide orientate and inform but then continues to explore multidisciplinary research at the intersection between Design, Neuro-science, biology, cognitive science, computer science and geography where definitions can differ.
The author offers various definitions of ‘wayfinding’ as a spatial problem solving process:
- Decision making – decision executing – information processing Arthur and Passini
- Decision making processes – memory processes – learning processes – planning processes Wiener et Elm 2009, 6.
- Knowing where you are – knowing your destination – knowing and following the best route – recognising destination on arrival – finding the back out. Carpman and Grow, 1993
- Seek – Decide – Move / Search – Decision – Motion Mollerup 2013, 2
- How will this research inform the navigation of my VR Narrative environment?
- How will I guide – orientate and inform the participants ?
- Dementia Research Game : http://www.seaheroquest.com/site/en
- Compare the proposed concept with current market in terms of structure.