Modify Upper Level Labyrinth in response to User Testing 03

I have modified the upper Level Labyrinth to account for feedback from users in User Testing 03.

The maze is now small, has areas of restriction and will have a couple of interactive rooms. I have also increased the speed of the Player.

I can now use this as the basis to continue to apply the principles of environment design as raised in the GDC paper on Environment design as Cinematic .

I have already applied some insights and the most recent one was to raise the starting position so that the player has a primary viewpoint from with to survey the maze and see the landmark for which they are aiming (to increase motivation).

UI 
(In Development) 
Start 
Secondary Prospect and Refuge 
(Further Prospect and refuge visible from this vantage point)
Upper Labyrinth
(Enclosed Space) 
Upper Labyrinth Room
(For Interactive Game) 
Fairground Entrance 
(Animated Cards & Character InteractionIn Production) 
Fairground 
(Game Stall Interaction In Production) 
Fairground Paper Grass Asset 
(Transition between regions) 
Top Tent Entrance 
(Conditional upon collecting set number of silver coins) 
 
Hole Appears after Cut Scene. 
 Hole Interior  
(Gravity needs editing) 
Spiral Maze 
(Tunnels and Barriers In Production) 
Mystic Tent 
(pay the mystic to get home) 
  
Next Steps: 
  • Export API for wider user testing. 
  • Complete basic environment. 
  • Character Design, Model, Rig and Animate 
  • Cut Scene Training and Development 

Modify Upper Level Labyrinth in response to User Testing 03

I have modified the upper Level Labyrinth to account for feedback from users in User Testing 03.

The maze is now small, has areas of restriction and will have a couple of interactive rooms. I have also increased the speed of the Player.

I can now use this as the basis to continue to apply the principles of environment design as raised in the GDC paper on Environment design as Cinematic .

I have already applied some insights and the most recent one was to raise the starting position so that the player has a primary viewpoint from with to survey the maze and see the landmark for which they are aiming (to increase motivation).

UI 
(In Development) 
Start 
Secondary Prospect and Refuge 
(Further Prospect and refuge visible from this vantage point)
Upper Labyrinth
(Enclosed Space) 
Upper Labyrinth Room
(For Interactive Game) 
Fairground Entrance 
(Animated Cards & Character InteractionIn Production) 
Fairground 
(Game Stall Interaction In Production) 
Fairground Paper Grass Asset 
(Transition between regions) 
Top Tent Entrance 
(Conditional upon collecting set number of silver coins) 
 
Hole Appears after Cut Scene. 
 Hole Interior  
(Gravity needs editing) 
Spiral Maze 
(Tunnels and Barriers In Production) 
Mystic Tent 
(pay the mystic to get home) 
  
Next Steps: 
  • Export API for wider user testing. 
  • Complete basic environment. 
  • Character Design, Model, Rig and Animate 
  • Cut Scene Training and Development