Smart Goal update

Top 5

  • Unity Cinematography for Animated Films and Games. 
  • Immersive Environment Design Practice 
  • Immersive Environment Design Research
  • Immersive Design Network 
  • Character Design 


Unity Immersive Cinematography for Animated Film and Games. 

To transfer skills from Animation to Games and expand my portfolio and skillset,  I need to explore how Unity can be used to create animated film and games. To do this, I will follow LinkedIn tutorials on Timeline and Cinemachine so that I can create cutscenes. I will do this by December 2019. 


Immersive Environment Design (Practice) 

To become a specialist in immersive environment design for Animated Film and Games, I need to apply research from GDC to my environment design process. I will produce 10 examples of environment design for my portfolio. I will do this by March 2020.


Immersive Environment Design (Theory) 

To become a specialist in immersive environment design for Animated Film and Games, I need to apply research from Academia to my environment design process. To do this I need to locate one paper each week that focuses on Environment design and reconfigure my own personal ‘nature’ environment research. I will then be able to write a new research proposal if I wish to apply to complete my PhD. I will do this by March 2020.


Immersive Environment Design (Network) 

To become a specialist in immersive environment design for Animated Film and Games, I need to identify professionals working in immersive design and animation studios to develop my professional network. To do this I will begin to publish details of my projects on linked In and twitter to encourage conversations.  I will do this by March 2020.


Character Design 

To improve my digital character development, I need to design, model, rig and skin a character using Maya or Blender. To do this I need to watch 15 hours of character development tutorials and produce one character to include in my current project, Wheels. I will do this by December 2019.



Smart Goal update

Top 5

  • Unity Cinematography for Animated Films and Games. 
  • Immersive Environment Design Practice 
  • Immersive Environment Design Research
  • Immersive Design Network 
  • Character Design 


Unity Immersive Cinematography for Animated Film and Games. 

To transfer skills from Animation to Games and expand my portfolio and skillset,  I need to explore how Unity can be used to create animated film and games. To do this, I will follow LinkedIn tutorials on Timeline and Cinemachine so that I can create cutscenes. I will do this by December 2019. 


Immersive Environment Design (Practice) 

To become a specialist in immersive environment design for Animated Film and Games, I need to apply research from GDC to my environment design process. I will produce 10 examples of environment design for my portfolio. I will do this by March 2020.


Immersive Environment Design (Theory) 

To become a specialist in immersive environment design for Animated Film and Games, I need to apply research from Academia to my environment design process. To do this I need to locate one paper each week that focuses on Environment design and reconfigure my own personal ‘nature’ environment research. I will then be able to write a new research proposal if I wish to apply to complete my PhD. I will do this by March 2020.


Immersive Environment Design (Network) 

To become a specialist in immersive environment design for Animated Film and Games, I need to identify professionals working in immersive design and animation studios to develop my professional network. To do this I will begin to publish details of my projects on linked In and twitter to encourage conversations.  I will do this by March 2020.


Character Design 

To improve my digital character development, I need to design, model, rig and skin a character using Maya or Blender. To do this I need to watch 15 hours of character development tutorials and produce one character to include in my current project, Wheels. I will do this by December 2019.