Scale: Unity/Stop Motion

Scale 

Does scale in Unity matter? 

In everyday life, a person can detect whether an object is full size or miniature. How do we know if we are looking at a miniature compared to a full size object (even if the modelling itself is exceptional). 

This question can be examined by comparing the stopmotion animation process with games and video produced in the unity game engine. In stop motion scale varies, but producing stop motion puppets at ‘full scale’ would mean that a real life 6 foot person will produce a character that is 12 inches high. This can be referred to as full scale is equal to a scale of  1 unit = 2 inches. When converted to metric this would be 1 unit = 5 centimetres. This makes 100:5 centimetres or 20:1 scale. 

Unity Scales automatically to1 unit = 1 metre. If one was to apply stop motion scale to unity as an experiment, it would be reasonable to say that a unity object of 1 unit (100cm) should be reduced 20:1 (divided by 5) if made equivalent to a stop motion puppet. 

I am not so interested in photorealistic environments in my current project, as I am striving for a papery like world but I think it would be an interesting experiment to apply stopmotion scale to unity. This might help me to understand how physical measurement and effects are taken from the real world and applied in a game world. It could potentially help me to reproduce my physical paper models more accurately in Unity (or not). I am not sure whether it will help the processing load problem I have at the moment or whether this is purely down to my heavy use of transparency mapping (most likely) 

Research: Scale Experiments 

Scale: Unity/Stop Motion

Scale 

Does scale in Unity matter? 

In everyday life, a person can detect whether an object is full size or miniature. How do we know if we are looking at a miniature compared to a full size object (even if the modelling itself is exceptional). 

This question can be examined by comparing the stopmotion animation process with games and video produced in the unity game engine. In stop motion scale varies, but producing stop motion puppets at ‘full scale’ would mean that a real life 6 foot person will produce a character that is 12 inches high. This can be referred to as full scale is equal to a scale of  1 unit = 2 inches. When converted to metric this would be 1 unit = 5 centimetres. This makes 100:5 centimetres or 20:1 scale. 

Unity Scales automatically to1 unit = 1 metre. If one was to apply stop motion scale to unity as an experiment, it would be reasonable to say that a unity object of 1 unit (100cm) should be reduced 20:1 (divided by 5) if made equivalent to a stop motion puppet. 

I am not so interested in photorealistic environments in my current project, as I am striving for a papery like world but I think it would be an interesting experiment to apply stopmotion scale to unity. This might help me to understand how physical measurement and effects are taken from the real world and applied in a game world. It could potentially help me to reproduce my physical paper models more accurately in Unity (or not). I am not sure whether it will help the processing load problem I have at the moment or whether this is purely down to my heavy use of transparency mapping (most likely) 

Research: Scale Experiments