Practice-Research : Gravity

In addition to the 3 options provided at the ‘waypoint’ on each pathway the players could encounter trapdoors which deploy gravity as a narrative device, which when encountered, will drop the player to a previous point on the track below.

I have been thinking about gravity and its influence on ‘wayfinding’. I am considering how to best facilitate player orientation and navigation. I am interesting in how all the senses provide information which influence a players sense of spatio-temporal proprioception (the sense of self in place and time as informed by the physiological senses) and what this information consists of in natural spaces.

Questions 

Can Deploying gravity aid immersion in a virtual world ? 

Can gravity be deployed as a narrative device ? 




Reflection


If Immersion is the placement of the player self into a virtual world, and the virtual world as an abstract space, does the player ( if seated and not physically jumping) have less of an awareness of physical gravity as this is displaced by a ludum gravity.

In ‘Self as a centre of narrative gravity by Dan Dennet proposes that there is no ‘self’. He writes from a cognitive scientific perspective. 



I am uncertain if using gravity as an immersive tool or as a narrative will have any bearing on the work. I need to add some practice projects in the world but I will also need to conduct further experiments as well gain user research.



This concept of the players sense of self seems important in attempting to immerse the player within the virtual world. 

Do I need to have the player jump (or fall) in my game and will this help to create a better immersive experience ? 


From my practice-experiments in nature points to the importance of holding A spatio-temporal sense of self when being immersed in an environment and that gaining a sense of orientation helps to navigate this space. For me, it seems that sense of the body in space and time, the sense of proprioception, is an essential aspect of wayfinding (which is the concept I am currently interested 
in). When am aware of gravity when I observe a waterfall and physically in my body when I jump but I’m not sure if this has any influence on immersion. 

Can the abstract sense of ludum gravity be deployed to better immerse the player in the virtual world ? Does ludum gravity have little influence on immersion in VR? 

Practice-Research : Gravity

In addition to the 3 options provided at the ‘waypoint’ on each pathway the players could encounter trapdoors which deploy gravity as a narrative device, which when encountered, will drop the player to a previous point on the track below.

I have been thinking about gravity and its influence on ‘wayfinding’. I am considering how to best facilitate player orientation and navigation. I am interesting in how all the senses provide information which influence a players sense of spatio-temporal proprioception (the sense of self in place and time as informed by the physiological senses) and what this information consists of in natural spaces.

Questions 

Can Deploying gravity aid immersion in a virtual world ? 

Can gravity be deployed as a narrative device ? 




Reflection


If Immersion is the placement of the player self into a virtual world, and the virtual world as an abstract space, does the player ( if seated and not physically jumping) have less of an awareness of physical gravity as this is displaced by a ludum gravity.

In ‘Self as a centre of narrative gravity by Dan Dennet proposes that there is no ‘self’. He writes from a cognitive scientific perspective. 



I am uncertain if using gravity as an immersive tool or as a narrative will have any bearing on the work. I need to add some practice projects in the world but I will also need to conduct further experiments as well gain user research.



This concept of the players sense of self seems important in attempting to immerse the player within the virtual world. 

Do I need to have the player jump (or fall) in my game and will this help to create a better immersive experience ? 


From my practice-experiments in nature points to the importance of holding A spatio-temporal sense of self when being immersed in an environment and that gaining a sense of orientation helps to navigate this space. For me, it seems that sense of the body in space and time, the sense of proprioception, is an essential aspect of wayfinding (which is the concept I am currently interested 
in). When am aware of gravity when I observe a waterfall and physically in my body when I jump but I’m not sure if this has any influence on immersion. 

Can the abstract sense of ludum gravity be deployed to better immerse the player in the virtual world ? Does ludum gravity have little influence on immersion in VR?