Research/industry

For the last few weeks I have been working through a set of practical experiments using my experimental portfolio as the content for an immersive experience.

After looking at funding options in the arts and design I have come to conclude that, for me, I would rather self-fund my experiments from my commercial work. I really enjoy working in a commercial context and have always maintained two practices, one experimental and one commercial. Each feeds each other, as I discover things in industry and quietly apply them in a less ‘cost driven’ environment. This also works in reverse, where my personal experiments help me to discover new applications for the tools and processes I am working with to radically improve my commercial work.

I am currently considering whether to maintain the double helix project as a ‘site of experimentation’ that feeds my current commercial project ‘wheels’.

I have already applied the FPC experiments successfully and could now apply my experiments with lighting, narrative structure and wayfinding as well. This has worked for me in the past and I can see a real benefit of establishing this process here. I will submit wheels as my main final project. The  double helix work will represent examples of my experimentation with the engine.

I understand that the final work would have to show significant advancement and so I have two options. I could either advance the current fairground games and fortune teller mechanic which I did not manage to do in the previous phase, or I could develop a new narrative based game level which would be based on canards poem and act as a preamble or reward level to completing the fairground level. I will need to review the present state of the project and implement a development plan so that I can write a thorough proposal but I am confident it is doable. I can clearly envision how wheels could be developed in new and exciting ways following my recent experimentation with Unity.

My current thoughts are that I could deploy the rhizome narrative structure discovered in double helix as a level beneath the central fairground tent. This project will also help me to develop my knowledge of VR narrative wayfinding and player direction using character close up gaze direction. I can see how it works as a FPS Controller game and how it could also be deployed as a Web VR project using gaze control extensively to interact with the narrative.

Working on ‘wheels’ will open up an opportunity to develop characters, character rigging, VR narrative (based on Nancy canards poem) and game mechanics based on gravity (which for me is reminiscent of Alice’s fall down the rabbit hole !) .These are things that are lacking in my current portfolio and would represent significant advancement to my skillset and knowledge base while helping me to achieve my personal and professional goals.

Research/industry

For the last few weeks I have been working through a set of practical experiments using my experimental portfolio as the content for an immersive experience.

After looking at funding options in the arts and design I have come to conclude that, for me, I would rather self-fund my experiments from my commercial work. I really enjoy working in a commercial context and have always maintained two practices, one experimental and one commercial. Each feeds each other, as I discover things in industry and quietly apply them in a less ‘cost driven’ environment. This also works in reverse, where my personal experiments help me to discover new applications for the tools and processes I am working with to radically improve my commercial work.

I am currently considering whether to maintain the double helix project as a ‘site of experimentation’ that feeds my current commercial project ‘wheels’.

I have already applied the FPC experiments successfully and could now apply my experiments with lighting, narrative structure and wayfinding as well. This has worked for me in the past and I can see a real benefit of establishing this process here. I will submit wheels as my main final project. The  double helix work will represent examples of my experimentation with the engine.

I understand that the final work would have to show significant advancement and so I have two options. I could either advance the current fairground games and fortune teller mechanic which I did not manage to do in the previous phase, or I could develop a new narrative based game level which would be based on canards poem and act as a preamble or reward level to completing the fairground level. I will need to review the present state of the project and implement a development plan so that I can write a thorough proposal but I am confident it is doable. I can clearly envision how wheels could be developed in new and exciting ways following my recent experimentation with Unity.

My current thoughts are that I could deploy the rhizome narrative structure discovered in double helix as a level beneath the central fairground tent. This project will also help me to develop my knowledge of VR narrative wayfinding and player direction using character close up gaze direction. I can see how it works as a FPS Controller game and how it could also be deployed as a Web VR project using gaze control extensively to interact with the narrative.

Working on ‘wheels’ will open up an opportunity to develop characters, character rigging, VR narrative (based on Nancy canards poem) and game mechanics based on gravity (which for me is reminiscent of Alice’s fall down the rabbit hole !) .These are things that are lacking in my current portfolio and would represent significant advancement to my skillset and knowledge base while helping me to achieve my personal and professional goals.